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HYDRA: A Hybrid Resistance Drift Resilient Architecture for Phase Change Memory-Based Neural Network Accelerators
In-memory Computing (IMC) using Phase Change Memory (PCM) has proven to be effective for efficient processing of Deep Neural Networks …
Thai-Hoang Nguyen
,
Muhammad Imran
,
Jaehyuk Choi
,
Joon-Sung Yang
Trích Dẫn
CRAFT: Criticality-Aware Fault-Tolerance Enhancement Techniques for Emerging Memories-Based Deep Neural Networks
Deep Neural Networks (DNNs) have emerged as the most effective programming paradigm for computer vision and natural language processing …
Thai-Hoang Nguyen
,
Muhammad Imran
,
Jaehyuk Choi
,
Joon-Sung Yang
Trích Dẫn
DOI
Preprint
The relationship between mental well-being and dysregulated gaming: A specification curve analysis of five gaming disorder scales
Gaming disorder (also known as dysregulated gaming) has received significant research and policy attention based on concerns that …
Nick Ballou
,
Antonius J Van Rooij
Posted thg 9 11, 2020
Publisher Version (Open Access)
OSF data
The Changing Face of Desktop Video Game Monetisation: An Exploration of Trends in Loot Boxes, Pay to Win, and Cosmetic Microtransactions in the Most-Played Steam Games of 2010-2019
It is now common practice for video game companies to not just sell copies of games themselves, but to also sell in-game bonuses or …
David Zendle
,
Rachel Meyer
,
Nick Ballou
Posted tháng 5 7, 2020
Publisher [Open Access]
The Prevalence of Loot Boxes in Mobile and Desktop Games
Background and Aims
Loot boxes are items in video games that may be bought for real-world money but provide ran- domized rewards. …
David Zendle
,
Rachel Meyer
,
Paul Cairns
,
Stuart Waters
,
Nick Ballou
Posted thg 1 20, 2020
Publisher
Preprint
OSF data
Trích Dẫn
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